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Wind Clan
A story from The Book of All; Provided by Ezriaphiel


Totems

Stone:   Dioptase
Counter Stone:   Sugilite
Patron Animals:   Birds of Song and Beasts of Night
Strongly Tied Creatures:   Wave Runners, Seadrakes, Hydras, Undine Wyrms
Secondary Powers:  Opportunity, Curiosity, Industry, and Invention
The Wind Clan

Background
Wind clan is the seventh clan that was founded, whose totem god is Cellon Turiki. Wind clan mages are known for focusing on industry and invention, and are typically the tinkerers, inventorrs, and engineers of the castle. It is common for a wind clan mage to take courses with normal citizens of the Veil, where they'll typically study architecture, buisness, and construction. Wind mages will then apply these skills into their magical work, and create steampunk and magic-powered machinery and constructs. This makes Wind clan mages able to interact with both the castle and town members with ease, and typically are seen as diplomats and the bridge from the castle to the outside non-magic world.
Magic and Elemental Affinity
The few spells that Wind mages do use are often ones that allow for them to control wind and additionally manipulate objects, as being able to float and levitate small items with percision into place is an incredibly useful skill for mages who wish to create smaller machines, such as watch work and small steampunk creatures.
Ties to Other Clans
Wind clan mages have a strong alliance with the Water clan, and use this alliance to master the skills of electricty to better further their industry.
Morals
Wind clan mages typically find that crimes of destruction and property theft are greater evils than crimes of personal injust; and as such tend to value things more on their monetary cost and their economic value than their sentimental one. They typically have a sliding scale of laws where they adjust punishment based upon value accordingly.
Past Battles
Wind clan has had no past battles that we know of.
Demi-Magics
Wind has a well known Demi-Magic with Water to form all forms of weather, the most notable skill being lightning. Children of water and wind mages may have an inclination towards lightning magics.
Stance on the Edgelands
Wind clan members feel that the Edgelands pose a serious threat to industry and invention, with its capability to destroy and twist creation causing a loss of progress and coin.