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The Coal Split


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The Coal Split

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Stats
Size:
8.5' Long; 4' High
Weight:
290' LBS
Diet:
Rocks
Biome:
Unknown
Affinity:
Fire
Family:
Genus:
Coal Split
Rarity:
Rare
Biome:
General Information
Coal splits are a rare an elusive breed, banned from being imported to the castle unless by a breeder or given by a permitted council member. This is due to the fact that they leave a noxious and dirty trail of soot behind them wherever they walk, and that their spines emit flames at all times. If not handled well, these creatures may end up alighting a whole village in flame for one trouble maker. These creatures do not act out on their own though, but will chase down and reprimand anything that has broken a promise, lied, or harmed someone and not apologized. Due to this, often their eggs were placed in the shoes of naughty children who would not apologize, so that when they went to make more trouble their feet would be burned and they would be stuck to raise the coal split and learn responsibility.
Egg Information

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A lump of coal.
Baby Information

This hatchling constantly fights inbetween its two heads. It radiates heat and often leaves a trail of soot wherever it walks.
Teen Information

This hatchling constantly fights inbetween its two heads. It radiates heat and often leaves a trail of soot wherever it walks. It has grown a ridge of fire along its spine, and often if you commit a wronging it will follow you around and try to nip at your heels. It also follows any of your creatures after they do wrong.
Adult Information

Your hatchling has reached adulthood, and it still continues to fight and argue amongst its two heads. They often will jet out a bit of flame at the other, and to your surprise, the burned head will often catch alight and burn for nearly a day at a time, but this seems to not affect it. It also seems to leave a very thick and dark trail of soot and ash wherever it walks, and often it will growl and hiss at sooty wyverns that attempt to roll around in it. It also loves to follow you around when you do something wrong, and often will nip and bite you until you admit your wrongdoing. It also loves to chase around any of your creatures that decide to do wrong, often the two heads will come to an agreement and attempt to set the creature on fire and attempt to force it to admit its problem to you. It also loves to argue and snap at your bauble longs, but you are not entirely sure why.