Posted 01-29-2021 18:06:57
Item Name: Training Weights
Item Description: "This trinket is quite heavy..."
Item Function: Special Battle Stone that has a high/decent chance of causing an additional 1-5 point boost to ATK, SPD, or DEF upon levelup
Item Type: Special (purple) battle stone
Other Details: Basically, a purple battle stone (which prevents you from equipping it alongside something like an Orb of Plutas) that has a reasonably high (maybe 50%-70%?) chance of adding additional points to a creature's calculated RNG levelup stat gains. Sacrificing EASY battles for strength training your creature~!
Optionally: Three or four varieties of Training Weights- one for each stat, with HP being the easiest to obtain since this stat isn't used for contests. Otherwise, just a single type of this battlestone, and the stat it boosts each levelup is chosen at random every time the creature levels up (can be any stat EXCEPT HP, which already generally gets bigger boosts than the other three). The boost provided by this battlestone stacks with the normal levelup gain the creature already gets. This means, if the creature normally would have gained +1 attack this levelup, and the trinket gives a measly +1 boost to attack, the creature gains +2 permanent attack total. However, sometimes there's a rare chance of getting a big +5 boost on top of a natural +5 or +6, but the odds of this happening and resulting in a +10 to a stat are pretty low.
Perhaps the chance of an extra +1 or +2 is pretty good, like 80%, but the chance of a big +5 boost is low, like only a 7% chance of happening (low, but statistically probable that you get the big boost at least ONCE before a creature reaches level 25)
I suppose if you really wanna go full macho brace with it, it gives a temporary negative bonus to speed while equipped (almost ensuring you take some damage every battle), but it DOUBLES whatever RNG calculated levelup stat gains the creature receives.Obviously these are a lot of options, but that is because I do not know how the game is coded, so these are just a variety of implementation methods in the hopes that one of them seems reasonable and easier to program without having to change much about how battles and levelups work. My goal is a balanced way to temporarily hinder your creature in order to strength train its stats, inspired by existing mechanics for this in pokemon games, using items that halve your creature's speed in exchange for forcing it to gain a lot more points in a stat (or doubling the gains received in ALL stats) (but still with a cap/limitation of some kind on how many points can be gained per level or per creature)
This post has been edited 4 times. Last edited on 01-29-2021 18:12:47.