The Demons
Armoury Demon
Affiliation: Dark
An armoury demon is vaguely crab-shaped with two oversized claws and no other limbs. It can hover up to a few feet above the ground, though it prefers to stay at knee level when attacking. At the size of a serving platter, it is among the largest of the dark-affiliated demons, with only the dark and devouring demons being larger.
Like most dark-affiliated demons, an armoury demon relies more on persistence than on brute force. However, its claws pack a powerful punch and can break bones. Fighting back is challenging, as the armor that gives the armoury demon its name is very strong, with even young armoury demons being unaffected by trampling. Unlike the crabs it superficially resembles, an armoury demon never needs to shed its armor, as the armor grows as it does.
An armoury demon is often a bodyguard and advance scout for a swarm of other dark-affiliated demons and so is frequently an early warning sign of an invasion. They’re also perfectly capable of causing trouble on their own. Armoury demons like to pinch a sleeping creature and let something else take the blame. They’ll play this trick on singularities, baenalkin, and even other demons. Luckily, armoury demons prefer easy targets and, unless in the middle of a fight, can often be persuaded that a chosen victim isn’t worth the trouble.

Auknal Demon
Affiliation: Water
Ranging from the size of a goldfish to the size of the “one that got away” (anglers will know what I mean), the auknal demon is the smallest of the water-affiliated demons. Frequently found in ponds near areas infested by demons, auknal demons can be mistaken for normal fish if the water is cloudy enough to make it hard to tell that neither of the two heads is actually attached to the body. Auknal demons are shy and skittish, so one of the two heads is always keeping watch. They prefer to avoid confrontation, but will spray scalding hot water if provoked.
Auknal demons are harmless on their own, but often a warning sign of a greater problem. A pond that has auknal demons one week could have gulper demons by the end of the month, or worse. There is, regrettably, no easy way to deal with an auknal demon infestation, though some water mages have reported being able to occasionally relocate a few using a sufficiently large bubble of water.

Bat Demon
Affiliation: Thirteenth Year
Bat demons are named for the bats they resemble, though there’s no chance of confusion with the mundane variety. In addition to displaying an orange-to-purple gradient not found on ordinary bats, they are startlingly large. The novelty blankets one can sometimes find for sale in the market are actually slightly smaller than life-size.
Like other Thirteenth Year demons, bat demons are more mischievous than harmful. They like to dive-bomb humans, creatures, and other demons, but usually won’t follow up a good scare with a painful bite. They can also be bribed into not attacking. To walk about on Thirteenth Year nights unbothered by malevolent, tattered bedsheets, simply carry along a handful of candy. Just be warned that this can lead to being attacked by a flock of candee demons instead, and at least bat demons don’t leave bruises when they dive-bomb you.

Bird Demon
Affiliation: Edgelands
Bird demons were originally the rarest and most elusive of the Edgelands demons, but have steadily grown in numbers over the years. Now, it’s hard to go more than a few steps past an Infinity Pillar without attracting the attention of at least one ruby-eyed observer. Bird demons are roughly ravne-sized, with the red comb resembling a crown that might catch the attention of a valravn. They’re scavengers, not hunters, but the constant observation wears on the nerves more than an attack would. Bird demons are mostly solitary, but will form flocks to intimidate a vile demon or other threat.
Bird demons can sing and will mimic other birds and any other interesting sounds they encounter, though even their best attempts wind up distorted. Rumor has it that a few can imitate human speech well enough to almost be understood, though these reports come from travelers who have strayed much too far into the Edgelands and should be taken with a grain (if not a pound) of salt.
Bird demons will sometimes pick one particular human to follow through the Edgelands. They have been known to warn their chosen human about threats, but they are just as likely to lead someone into danger or toward a threat the bird demon wants them to deal with. One must never mistake curiosity for altruism.

Buzzer Demon
Affiliation: Dark
The buzzer demon is one of the smallest known demons, second only to the candee demon. It’s frequently mistaken for a mundane – if oversized and rather spiky – insect at a casual glance. They usually travel in swarms, so a lone buzzer demon generally has a few dozen of its friends close by and ready to defend it. They are also known to serve as protectors for large swarms of insects, swooping in if a member is threatened.
The bite of a buzzer demon leads to itchy welts, but poses no great harm to anything larger than a shink. Getting caught by a whole swarm is unpleasant, but rarely fatal. However, its incessant buzz is far worse than its bite. One buzzer demon is a mild annoyance, something like a junebug with ambitions, but a swarm of buzzer demons produces enough noise to make cicadas jealous. Even the most even-tempered mage will be drawing up plans for a bigger, better flyswatter after a few minutes. Most creatures leave buzzer demons alone, but toads will sometimes try to eat them. This never ends well for the toad.
Amusingly, buzzer demons even annoy other demons. A skilled, observant, and above all careful mage might be able to make use of this, but should keep in mind that one possible outcome is being chased by a swarm of buzzer demons in addition to whatever you were trying to distract.

Candee Demon
Affiliation: Thirteenth Year
The smallest known demon, a candee demon gives the impression of a piece of hard candy that has used its wrapper-edge wings to take to the air in search of mischief. Like all Thirteenth Year demons, it’s more of an annoyance than a threat. It doesn’t bite, but doesn’t need to, as its erratic flight, hard body, and tendency to travel in flocks mean that most encounters end with painful bruises. Candee demons are drawn to sweet things and will use their thin, clawed legs to snatch treats out of a magi’s hand. Attempting to retaliate is unwise, as most magical attacks ricochet off the hard, round body in unexpected directions and usually cause more harm to the caster than to the candee demon.
Surprisingly strong, candee demons can carry off a caramel apple that is both many times larger and many times heavier than they are. They are especially fond of chocolate and can sometimes be distracted by a thrown chocolate bar. Throwing the chocolate bar at another demon may be tempting, but isn’t worth the risk. The most likely outcome is having two annoyed demons in hot pursuit.

Carrion Demon
Affiliation: Stone
Carrion demons are the size of a large deer and lack the heavy armor of other stone-affiliated demons, but given that they’re effectively animated skeletons, they don’t really need it. The rather ominous name likely refers either to their skeletal appearance or to their habit of scavenging their meals. Stronger than they look, they can survive damage that would kill other demons, with three-legged carrion demons being a common sight near the castle.
Carrion demons are usually harmless unless provoked, but are hard to stop once they start charging. The best chance of escape is to lead the carrion demon into something that will entangle the oversized antlers, as they are not shed annually and are the one weak point.
Like the deer they resemble, carrion demons are extremely fond of human gardens. They might not be able to eat or even taste the contents, but this doesn’t stop them from sampling anything the garden has to offer. Carrion demons are even more destructive than ordinary deer, as they will often trample whole gardens out of apparent frustration at not finding anything they can eat. Luckily, they are easily deterred by a few spells or, in a pinch, wire netting.

Chaser Demon
Affiliation: Dark
Chaser demons look as though they couldn’t chase down anything faster than an arthritic snail. However, what they lack in speed, they make up for in persistence. Chaser demons don’t need to eat, sleep, or breathe, can hold a grudge for decades, and are not stopped by running water. They’re only about ankle-high, but much of their small body is made up of mouth and very sharp teeth, with a jaw strength equal to that of the devourer demon. Occasionally, carrion demons or other skeletal demons will have one or more chaser demons attached to them, which seemingly does nothing but irritate everyone involved.
In a pinch, one can try distracting another demon by leading it into the path of a chaser demon, but beware. The most likely outcome is that one will then have two grudge-holding demons in pursuit and the second one won’t have the chaser demon’s physical limitations.

Confetti Demon
Affiliation: Fire
Despite looking like a swarm of individual entities, a confetti demon is actually one consciousness split into multiple pieces. A confetti demon always consists of at least two pieces, as a single piece taken too far from the rest will quickly dissipate. There doesn’t seem to be an upper limit, though confetti demons with more than a dozen pieces seem to have trouble controlling them all. The optimal number of parts seems to be about six – small enough to be easily controlled, but large enough that losing a part isn’t a death sentence. Confetti demons lack the sheer firepower of other fire-affiliated demons, but make up for that with greater maneuverability. The ever-changing dance of the individual parts can hypnotize the unwary just as well as any life-affiliated demon can.
Confetti demons, especially the smaller ones, are sometimes drawn to human-made fires, like campfires. If this happens, retreat to a safe distance and wait. Confetti demons won’t attack someone who isn’t posing an immediate threat, and they will usually leave after a few minutes once they’ve had a chance to dance in the flames.

Crawler Demon
Affiliation: Dark
Small and low-slung with short, stubby legs, the crawler demon is by necessity an ambush predator. Groups of these will sometimes bury themselves on well-used paths to trap the unwary with their sharp spines, which can pierce through most shoes. Once the jaw-back snaps closed, it is nearly impossible to pry open again. As lurking crawler demons are surprisingly hard to see, travelers are advised to carry a walking stick along for poking at suspicious patches of disturbed earth. This is also a good way to find the far more dangerous grabber demon before it sinks its jaws into your leg.
Crawler demons will occasionally team up with chaser demons to catch prey. Anything with a chaser demon closing in won’t be too careful about where it steps, and then won’t be able to escape before the chaser demon catches it. This occasionally backfires when another demon is the target, especially if it hovers or is too heavily armored to notice the crawler demon’s spines.

Crystalline Demon
Affiliation: Stone
Crystalline demons are among the tallest of the demons, though most of that height is leg. They move with a curious halting motion that makes them resemble a giant’s wind-up toy or a poorly-animated construct. Much like the average wind-up toy, once they start moving, they will keep moving in a straight line until they run into an obstacle, then batter themselves against it until either it or they fall over.
Crystalline demons are as hard as the stone they resemble. Their battle strategy is to wait until an opponent has exhausted itself battering against the crystalline demon, then fall over on it. This technique is useless against armoury demons, which levitate, but since even armoury demon claws can’t crack a crystalline demon’s skin, battles between the two generally end in stalemates. Afterwards, the two either head off in other directions as though that had been the plan all along or look for some nearby object or creature on which they can take out their frustrations. Observers should be ready to quickly retreat to a safe distance.
Crystalline demons are the standard earth demon brown, but the small diamond-shaped body occasionally has highlights of other colors. One can occasionally find small chips of the stone-like body where a fight has taken place, especially if an armoury demon was involved. The chips resemble colored glass, but are far stronger. The pieces can – and this is unusual, so be warned – safely be collected and displayed without corrupting their surroundings or harming anyone. It is also not true that these chips can grow into other crystalline demons under the right conditions, no matter what certain persistent rumors, folk stories, and old wives’ tales would have you believe.

Cuspid Demon
Affiliation: Light
The cuspid demon seems at first to be poorly named, as it doesn’t even have a mouth, let alone teeth to bite with. The name refers to the many fragments of the body, each of which is razor-sharp. The secondary set of eyes in one of the fragments allows the cuspid demons to coordinate the various pieces to make a “mouth” that would be the envy of any vile demon. Both sets of eyes are needed to coordinate the other pieces, so the best way to render a cuspid demon harmless is to find a way to create a second diversion that forces it to split its attention.
Surprisingly, the cuspid demon prefers to use its “teeth” to eat plants, rather than meat, which just means it wipes out crops rather than livestock. It also loves gardens. Given its smaller size (about the size of a wasp’s nest when all the pieces are gathered together) and its habit of resting under plants before it feeds, it poses a hazard for the unwary gardener. It’s not aggressive, but stepping on one means that everyone involved (including the demon) is about to have a very bad day. Any attack that breaks the skin, especially if any glass-like splinters are left behind, requires immediate medical treatment to avoid infection.
After a known cuspid demon infestation, check the garden carefully for any splinters broken off from a larger fragment. These splinters should be disposed of responsibly, as they cannot be used for tools or potion ingredients. Unlike crystalline demon shards, they are dangerous. Besides the risk of infected cuts, the splinters may attract a cuspid demon looking for more shards to add to its body.
This post has been edited 1 times. Last edited on 10-31-2025 13:49:27.